It is unusual that a person at my age would one day order a console, and, some how, in a few short months, become a “gamer.” To be perfectly frank, I should have gotten the Roku like I planned. I’d still be reading a lot more, and I might be more social in the real world, but that’s not what happened. I had been one of those people who was untethered (or whatever it is that they call those of us who stream everything), and I was purchasing my first television because I was a little tired of watching everything on a laptop or tablet. A friend recommended I get a gaming console. His logic was that it would allow me to do everything a Roku or other streaming device would with the added bonus of being able to play games like GTA (if you’ve never banged a hooker and then beat her to get your money back, you have not lived). It was a sound argument for, and I acquiesced.
Fast forward: Xbox One. Check. Ridiculously large flat screen TV. Check. Battlefield 4 and Assassins Creed: Black Flag. Check. The last time I owned my own gaming console Sega Saturn was still a thing. It is not to say that I didn’t have a cursory knowledge of gaming. My friends had all of the next gen consoles, but I never saw the point in devoting my time or money into getting one of my own. I thought it was not something that I could see myself doing on a regular basis, devoting myself to achievements in a game. The games I picked when I got my Xbox were ones I figured I would play casually, and that it would just be something to do when I was bored. Battlefield 4 was chosen because I had friends who played, and moving halfway across the country would allow me to interact with them. It had the added allure of violence after a day of dealing with people. Assassins Creed was chosen because it’s just a fun game. So how did I find myself playing games every day with people I don’t really know? How did I reach a point where I traveled 2.5 hours for a Halloween party hosted by a virtual stranger?
There is an interesting aspect to gaming that I did not know existed, which is a sense of community. Many games are designed with the intent to bring people together, especially the types of people who are not necessarily social IRL (in real life). I came into gaming with ambassadors to some extent. I had friends who played, and wanted to play with me, but each of those friends is a “lone wolf” type. They only play with other people they know IRL, and have for years. A chance introduction of a friend of a friend put me down a rabbit’s hole. “Yeah, you should hit him up on Xbox. He’s good at teaching people how to play Battlefield.” I should tell you, now, I’m not even a mediocre player at this time, but I was far worse when the statement was made. One thing led to another, and it turned out he was a part of a clan affiliated with the Good Game Network (GGN). His introductions led to other introductions which led to more, and the beautiful thing about it all was that no one judged my lack of skills. I was quite up front about it, but (even the most asinine) questions I posed were answered with sincerity, and most genuinely wanted to help, and make gaming enjoyable.
I should back track just a bit. The reason I enjoy gaming is because of Halo and the social interaction through GGN players based in this game. While I and the friend of a friend were playing Battlefield and he made a pitch for Master Chief Collection which was convincing enough that I bought the bundle right away. There were caveats about the decline of clans, and so forth, but that it had great maps, and Halo 3 was the heyday of Halo, etc. He served as my ambassador, and I started following players who surprisingly followed me back, and they introduced me to other players, and, in strange twist of fate, a player took a liking to me, and decided she would “drag me through maps” to get a better understanding of the game. “You want a skull?” I didn’t know what she meant or why it was something to get, but I went along. “Look where I’m shooting.” My Spartan spins around, trying to figure out which way is up — a lot of phrases running through my head that would make a drunk sailor blush. In real time, the introduction and welcoming took about two weeks.
Earlier, I said that a lot of games are designed to be social. The most intriguing part of starting to game is how there becomes a social order — that even with the disconnect of individuals in their separate spaces distanced by countless miles, people find a way to find others like themselves, and create societies within that paradigm. “I like to do this thing, and you like to do this thing. Let’s do this thing together.” It appears from the Cliff’s Notes versions of the histories of a few clans I’ve interacted with that each clan started as a whim, and grew from there, and many of the members have known each other for years. When gaming moved from (in my day) people needing to be in the same location in order to play with one another to an online world where you have to work with strangers (randoms) in order to reach an objective, it ultimately requires you to interact and forge alliances if you want to get the most out of the game. Even mission based games provide a cooperative function so that you are not isolated in the gaming experience.
I was in a party on Xbox Live, and a group in the party were in the middle of a raid (Destiny, not Halo). The amount of planning that went into the raid: the roles that each member would take, when to distract the big boss, who could serve as a spawn point; it was like being an audience to a ballet. The design of the game requires coordination, and a recognition that just running into a room with a bunch of grenades and your AR/BR load out isn’t enough to obtain your objective(unless you prefer free for all slayer game modes, and kudos to you). The gentleman in the raid beat it, and there was a tangible sense of accomplishment, which led to a deepening of their connection with one another. They were on the same team and their victory was compounded by the group dynamic of the accomplishment because there is something about being able to share in the success (there are a couple of interesting TED Talks about the psychology of gaming).
In addition to the established clans which provide a safety net of team play in gaming, game designers build into parts of games a matchmaking for certain missions. “It is dangerous to go alone.” They provide you with a fire team. People without prior introduction have offered assistance because of this feature. We did a mission together, then there was an invite to continue on. I spent a number I’m not comfortable sharing of hours with two guys, leveling up my warlock. In this instance, it was the altruism of another gamer who had gone through the process of leveling up alone, and did not want to see another “suffer” as he did. “It’s no fun leveling up alone.” Truer words, and whatnot.
Before I got my Xbox, the old hands I knew warned me about the terrible and horrific things people spew at one another. They would recount statements made by children in lobby chat as a forewarning that gaming was not for the thin skinned. They made it sound as though I would be a Christian entering into a den of lions. What I encountered was the polar opposite. Maybe I am extremely lucky. Maybe my gamer tag doesn’t encourage ridicule. Maybe my honesty in the beginning of each new encounter of my lack of skill incites pity and mercy among the more experienced. I honestly don’t know.
I have been gaming for the last six months, and I’ve learned a lot in a short period of time. The biggest take away from all of it, though, is that people are kind. Regardless of the circumstance, people find ways to connect with one another. I’m not going to say that I have not played with those with less than admirable character, or that playing online will be a let’s hold hands and sing Kumbaya experience. Every person you interact with is still a person with flaws, and issues, and the mere condition of being human. What I am saying is that when there is a design for communal victories, a sense of community spawns in an interesting way.
I don’t think that I have the ability to adequately explain all of the intricacies of why gaming has registered so much with me, especially this late in my life, but I will leave you with one last anecdote. There was a group of us playing big team battle in Halo. We (and by “we” I mean the rest of the team) were killing the other team to the point that all but one of the opposing team quit the game. It was a slayer mode which meant that every time that one player spawned we would kill him. Everyone on our team stated that they would have quit if we were in his position as we waited for him to be spawned. This individual did not quit with the full knowledge that once he spawned he would be immediately murdered. When the game finally ended, a member of our team requested we invite this lone player to join us. He joined us for a few games. Think about that, though — a person who refuses to quit because he enjoys the game is then invited to join a team of strangers because of their respect for his tenacity. It’s akin to warriors on a battlefield recognizing the strength of an enemy and rather than eliminating him, attempt to assimilate him into their army. For that one random, nothing came from it other than the few games he got to share playing with a team. He didn’t become a member of either of the clans represented, but he had fun in a new experience, and received a couple of pointers for his effort. This only highlights how people are more likely to be inclusive rather than exclusive.
Gaming is still shiny and new to me, and I’m not sure if I will be like others I know who have made it a part of their lives for years. It keeps me on my toes, and I appreciate the relationships I’m building through the social structure. Ultimately, it has served as a new forum to be social when I would normally hide away from the world. I suspect it provides that for many people.